Silicon Pirates is a browser based homelab and server rack simulation game that focuses on how systems actually behave, not how management UIs pretend they work.
This is not a released game yet.
The public build you see now is an early live version.
The exact release date is shown on the live countdown timer on the website.
What you are playing today is only a fraction of what is coming, and it is nothing compared to what the full Steam version will become.

What Silicon Pirates actually is
Silicon Pirates lets you build and run a virtual rack, physically, logically, and operationally.
You place devices into racks, you wire power and networking, you configure ports, IP addressing, DHCP, routing, storage, and services. Everything is interconnected. If something is misconfigured it does not magically work anyway.
If your power is wrong, devices shut off.
If your network is broken, traffic does not flow.
If storage is unavailable, dependent systems fail.
Random faults exist because real infrastructure fails. There is no hand holding. You learn by building, breaking, and fixing.
This is not a fake management panel pretending to be technical.
The terminal is real, not decorative
One of the core systems in Silicon Pirates is the terminal server.
This is not a cosmetic terminal.
Commands change real game state.
Files exist and persist.
Scripts execute.
Cron jobs run automatically.
Permissions, networking, and storage actually matter.
The goal was to make it feel like you are genuinely logged into a system inside the rack, not clicking buttons in a UI that lies to you.
If something prints output, it is coming from actual simulated data.






Systems depend on each other, and that is intentional
Storage is not abstract.
Networking is not optional.
Power is not free.
Some services require NAS storage to function. Some systems will not operate unless the correct network path exists. Certain devices generate income only when their dependencies are met.
You are not optimizing numbers, you are designing systems.
And yes, if you design them poorly, they fail poorly.
And yes, DOOM runs in the terminal
Because of course it does.
DOOM runs inside the terminal server.
It is ridiculous, unnecessary, and perfectly aligned with the spirit of the project.
If you can run it on a server, it belongs in Silicon Pirates.
Free browser build, Steam version in progress
This browser version is not the final product. It is an early live build meant to prove systems, gather feedback, and let people see where this is heading.
The Steam version is actively being developed and will expand the game massively. More systems, deeper mechanics, larger progression, more devices, more chaos.
What you see now is the foundation, not the destination.
The release date for the free browser version is not a guess or marketing fluff. Check the live countdown timer on the website for the exact planned release.
https://silicon-pirates.com/
Built by a solo dev who actually runs homelabs
This project is built by one person. No studio, no publisher, no VC money.
It is built by someone who runs real homelabs, scripts real systems, breaks real networks, and got tired of games that misunderstand how infrastructure works.
The mechanics of Silicon Pirates are not 1:1 simulation of irl but follow the logic and common sense very closely. The interfaces are original by design. They are not copies of real world vendor UIs, but the logic underneath is grounded in how systems actually behave.
Screenshots, videos, and what comes next
Screenshots and videos help show the direction, but they do not fully capture how interconnected everything is.
This project is evolving fast.
The goal is not just to make a game, but to build a living system that rewards understanding, curiosity, and experimentation.
Why your support actually matters
Silicon Pirates is being built by a single independent developer. No publisher, no studio safety net, no corporate funding.
Every system in this game, from the rack simulation to the terminal to the underlying logic, is designed, coded, tested, broken, and rebuilt by one person.
Indie development at this scale takes time, infrastructure, and honestly, a lot of late nights. Servers cost money. Tools cost money. Time spent building is time not spent doing contract work to pay the bills.
That’s where community support makes a real difference.
If you enjoy what you see, if the idea of a technically honest homelab simulation excites you, or if you just want to help keep independent projects like this alive, I’ve set up a GoFundMe to support ongoing development.
This is not about profit padding. It’s about keeping the project moving forward, faster, cleaner, and without burning out.
Every contribution helps fund development time, infrastructure costs, testing, and continued expansion toward the full Steam release.
Support Silicon Pirates here
https://gofund.me/65757a9cd
Even sharing the link helps more than you might think. Thank you for being part of this journey.
Join the crew
Development is open and active.
Website
https://silicon-pirates.com/
Reddit
r/SiliconPirates
Dev logs, screenshots, feedback, ideas, and chaos all live there.
If you have ever built a rack, broken a network, stayed up too late fixing something you swore was configured correctly, or just enjoy systems that actually make sense, this game is for you.
This is Silicon Pirates.