Hi!
I’ve decided to completely overhaul my 2d destructive side-scroller “Divine Carnage”. I’ve been developing this game, on and off for a couple years now. Motivation being the biggest factor for procrastination on finishing it. Typically when I hit a motivation issue, I start a second simple project which I usually complete. This gives me enough dopamine to be happy.
Now I’m implementing This devlog, in hopes of continued motivation until game completion. I’ll update this devlog once per month. Sometimes more. I am a one person team, so updates, replies can be delayed. I do promise to reply to all good and bad feedback. I want this game to evolve into something really special.
Divine Carnage Devlog #1 – June 6, 2024: Reassessment of game assets / systems
My new concept for this game is simple. You play as an invading alien race with an arsenal of unique weapons. You must reach the end point of the level before you’re destroyed by the humans. You’re also racing against a timer.
Gameplay Mechanics: My original concept became too complex and time consuming. I’ve decided to strip down the game to it’s core, A 2-d side-scroller with destructible environments. Procedural level generation and Advanced enemy A.I. Weapons will also play a big part in the game mechanics. I really love creating procedural level systems. I incorporated some form of procedural behavior in most of my creations. It can really make for endless dynamic game loops, which is amazing for players.
Art and Design: I’ll be recycling most of the assets from my previous versions with minor tweaks here and there. New versions of old characters/assets will also be implemented.
Technical Developments: I’m going to implement more state machines, mainly enemy A.I
Audio: I’m currently building a very interesting real life outdoor sound library. (Night sounds, flowing water, bull frogs etc.)
Challenges and Solutions: My biggest challenge was my original attempts were too complicated. I’ve removed the rts and building elements from this version, focusing on the main core mechanics with a simpler game loop. I’ll possibly complete the original concept in the future.
Next Steps: A working first level
Community Interaction: Any suggestions for improvement?